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線上STEM課程,線上課程,網上課程,「FLYHI EDUCATION 天騰教育

No suspension of classes|

Online teaching |

Learn English Online |

"FLYHI EDUCATION"

Suspension of classes without stopping | Online teaching | Learn English online |

"FLYHI EDUCATION"

What are the benefits of online learning?
  • ​Suspension of classes without suspension, not affected by the epidemic

  • Not restricted by region, sit at home and study

  • Time flexibility, more effective time management

  • Unlimited review of course content

​Start now

Your online learning journey

線上英文課程 線上英文班,線上英語課程,「FLYHI EDUCATION 天騰教
​Online Math Course

09/Mar-30 /Mar

  • Online Math Course

From:

$800/4 lessons

線上Scratch課程,線上編程課,online Coding course,「
Online Scratch programming course​

09/Mar-30 /Mar

Online Scratch programming course

From:

$750/4 lessons

線上免費課程,線上免費班,線上體驗課,「FLYHI EDUCATION 天騰教育
Online Scratch Experience Class

09/Mar-30 /Mar

  • Online Scratch Experience Class

  • Teach and write Pokemon games for free

  • Learn mathematics through programming, such as four operations

From:

$0/class

Lesson 1

Students can learn:

mathematics
-Set the position of the picture-the coordinates

Programming
-Interface design-------learn role positioning
-Conversion Wizard-----Learn to show and hide characters
-Capturing sprites-----learning to transform shapes

Lesson 2

Students can learn:

mathematics

Attribute restraint-----multiplier move hit probability-----more than a random number, hit the opponent to make a move-----less than a random number to make a move

Programming
Play moves-----learn to broadcast messages to deduct blood volume-----learn to create variables and opponents fall to the ground-----learn to slide command moves to hit-----learn the logic of if then else

Lesson 3

Students can learn:

mathematics

Attribute restraint-----multiplier move hit probability-----more than a random number, hit the opponent to make a move-----less than a random number to make a move

Programming
Play moves-----learn to broadcast messages to deduct blood volume-----learn to create variables and opponents fall to the ground-----learn to slide command moves to hit-----learn the logic of if then else

Lesson 4

Students can learn:

mathematics
Use the opponent's blood volume to calculate the success rate of capturing the wizard-probability

Programming
Can't catch the elves and catch the elves----learn the logic of if then else, if you can't catch the elves, you will go to the opponent's turn----learn to broadcast messages

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